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Tag Archives: AS3
“Azoth is a free ’Alchemy Opcodes Injector’, a Windows console (Win32 command-line) application, for AS3 Flash programming, that lets you replace method calls to a certain AS3 class (included with Azoth) with equivalent Alchemy opcodes in a SWF file. This provides superior performance for accessing a ByteArray as memory, than you can achieve with AS3 alone”.
We released Azoth on April 20th – but didn’t find time to announce it, officially. Philippe Elsass made the introduction better than I could, by also actually comparing currently available solutions. [AS3 – Fast memory access without Alchemy].
Yesterday we released 1.02 update, and now Azoth is officially announced. Hope you find it useful…
Wow, this was fast.
As for the action model of SWF 10, there were no changes from SWF 9. Considering that SWF 9 action model consisted of the DoABC tag which contained AS3/ABC data, this is hardly surprising. As far as I can see, the PDF that described ABC internals hasn’t been updated yet.
[Update note: Original link to Emmy's post was http://weblogs.macromedia.com/emmy/archives/2008/11/swf_10_spec_available_and_flash_player_alpha_for_64-bit_linux_on_labs.html]
We have just made ASV 6 Alpha1 available to all licensed ASV 5 users. It’s really an alpha release, very incomplete.
Still, we think it will not be totally useless. And with the future alpha and beta versions, we hope our users will help us finding issues (With this alpha1 release, there are so many known issues, we are not really looking for reports from our users).
For example, the AS3 decompile engine integration to ASV is not complete at all (and neither the decompile engine), so you’ll see timeline scripts as classes, where each frame script is a method. Most probably you won’t be able to see those classes in later builds and each frame script will show on its own frame…
The manuscript has been available at O’Reilly Rough Cuts since May and Colin has posted many sample pages at his blog. Now it’s time to get the real thing! You can still purchase online access, but I will go for the print book, for this one.
(I have many authors in my favorites list, I’m not naming them here, as I’m sure I’ll miss some which wouldn’t be fair. For essential AS3, you can’t go wrong with Colin Moock).